Home Forums General Paladin build request

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  • #7455
    Legend
    Member

    Aye, the fort bypass is important but again with LD u can swath through mobs on solo ee easy enough, the fighting style benefits from bit more instant self heals in LD Destiny and lack of fort bypass is made up by pure melee power.

    I use DC on most of my other toons tbh and Precision feat on non 2 handed melee toons that don’t really need cleave for the LD swings.

    Is same for my monk, for dps LD is far superior and have both cleave feats.

    My Bards and Shield Pally all use Precision, would use it on my Barb too but need PA for the cleave and not enough feats 🙁

    Mul can just try both destinies to see which prefer, being geared can also determine which is most useful, if prefer Dc can respect feats a little.

    @ Mul – u need Cleave for a pre for both LD swings, it will never actually be in your hotbar in Legend Dread, is why u don’t have Great Cleave on a Pally.

    #7460
    Palna
    Member

    Last build you posted looks good, but a couple things I would change

    Get Sovereign Host instead of Silver Flame, Unyielding Sovereignity heal 10k hp and clears all deathpenalties. Although it’s long cooldown, it’ll be more helpful then the banishment from Silver Flame.

    If you’re going to get the toughness feats i’d put two level ups in con to get epic toughness instead of a second heroic toughness.

    Agree with Legend that if you’re in LD you won’t have any use from Precision, you need PA on to use Momentum Swing and Lay Waste. Cleave is a pre-req to get those, but if you already trained it before you TR you don’t need it. You won’t be able to respec the ED though, so can be useful just for that reason.

    Maybe something like this:
    Mulrikus
    Paladin 20
    Lawful Good Human

    Stats
    . . . . . . . .36pt . . Tome. . .Level Up
    . . . . . . . .—- . . —-. . .——–
    Strength. . . . 18. . . .+3 . . . 4: CON
    Dexterity . . . .8. . . .+4 . . . 8: CON
    Constitution. . 16. . . .+3 . . .12: STR
    Intelligence. . 10. . . .+3 . . .16: STR
    Wisdom. . . . . .8. . . .+3 . . .20: STR
    Charisma. . . . 15. . . .+2 . . .24: STR
    . . . . . . . . . . . . . . . . .28: STR

    Skills
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .————————————————————
    Heal. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Intim . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 . . 22
    UMD . . . 2 .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ . . . . . 10
    Balance . . . . . . . . . . . . . ½ .½. ½ .½. ½ .½. ½ .½. ½ .1. 1 .1½ .8
    Tumble. . . . . . . . . . . ½ .½. . . . . . . . . . . . . . . . . . . .1
    . . . . .————————————————————
    . . . . .12 .3. 3 .3. 3 .3. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4

    Feats

    .1. . . . : Power Attack
    .1 Human. : Toughness
    .1 Deity. : Follower of: Sovereign Host
    .3. . . . : Two Handed Fighting
    .6. . . . : Empower Healing Spell
    .6 Deity. : Unyielding Sovereignty
    .9. . . . : Improved Critical: Slashing
    12. . . . : Cleave
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Epic Toughness
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting

    Spells

    . .1. Divine Favor, Cure Light Wounds, Lesser Restoration, <Any>
    . .2. Angelskin, Remove Paralysis, Resist Energy, Eagle’s Splendor
    . .3. Cure Moderate Wounds, Magic Circle Against Evil, Remove Curse, Remove Blindness
    . .4. Holy Sword, Zeal, Death Ward, Cure Serious Wounds

    Enhancements (80 AP)

    Human (3 AP)
    . . • Damage Boost
    . . . . .1. Improved Recovery

    Knight of the Chalice (42 AP)
    . . • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
    . . . . .1. Extra Turning II, Extra Smite II
    . . . . .2. Divine Might III, Exalted Cleave III
    . . . . .3. Divine Sacrifice I, Exalted Smite III, Strength
    . . . . .4. Censure Demons, Empowered Smite, Strength
    . . . . .5. Censure Outsiders, Holy Retribution III, Avenging Cleave III, Sealed Life

    Sacred Defender (27 AP)
    . . • Holy Bastion, Sacred Defense, Divine Righteousness, Redemption
    . . . . .1. Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
    . . . . .2. Resilient Defense III
    . . . . .3. Tenacious Defense III, Charisma
    . . . . .4. Swift Defense, Strong Defense III, Charisma

    Harper Agent (8 AP)
    . . • Agent of Good I
    . . . . .1. Harper Enchantment, Traveler’s Toughness II
    . . . . .2. Versatile Adept III

    Destiny (24 AP)

    Legendary Dreadnought
    . .1. Legendary Tactics III, Extra Action Boost III
    . .2. Momentum Swing III, Imp. Power Attack
    . .3. Lay Waste, Critical Damage III, Haste Boost III
    . .4. <none>
    . .5. Advancing Blows, Devastating Critical
    . .6. Master’s Blitz

    Twists of Fate (22 fate points)
    . .1. Wild Weapons (Tier 4 Fury)
    . .2. Grim Precision (Tier 3 Shadowdancer)
    . .3. Rejuvenation Cocoon (Tier 1 Primal)

    #7461
    Palna
    Member

    You could even reduce your str a bit for more cha and int, which would give you alot more leeway with skills

    Stats
    36pt Tome Level Up
    —- —- ——–
    Strength 16 +3 4: CON
    Dexterity 8 +4 8: CON
    Constitution 16 +3 12: STR
    Intelligence 14 +3 16: STR
    Wisdom 8 +3 20: STR
    Charisma 16 +2 24: STR
    28: STR

    Skills
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ————————————————————
    Concent 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 23
    Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
    UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
    Balance ½ ½ ½ ½ ½ ½ ½ ½ 1 1 1 1 ½ ½ 1 10
    Jump 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 8
    Tumble 1 1
    ————————————————————
    20 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6

    #7465
    Sinaefay
    Member

    Here are the info on my pala stat and feats:

    str 16
    dex 08
    con 16
    int 12
    wis 10
    cha 16

    01 Power Attack
    01 Toughness
    03 Two-handed fighting
    06 Improved Two-handed fighting
    09 Improved Crit: Slash
    12 Empower Healing Spell
    15 Quicken Spell
    18 Greater Two-handed fighting
    21 Overwhelming Critical
    24 Maximise Spell
    27 Epic Toughness

    EDF26 Perfect TWF
    EDF28 Perfect THF

    AP wise I use what Leg suggested regarding KOTC, Def and Human Racial. Having the defensive stance is really worthwhile. If you want to go fury, then you cant be in any defensive stance. I spent ap’s in the harper tree then, but I’d rate Fury as not as good as having defensive stance and being in LD (am only doing Fury for past life).

    The reason I got maximize spell, empower healing spell and quicken is that I use CSW as well as cocoon as my source of healing. LOHs I tend to use for oh shit moments only.

    #7472
    Mulrikus
    Member

    well thank you very much guys!
    Mulrikus is 18 atm and I think I will hit 20 soon and can start my first paladin.

    #8117
    Palna
    Member

    Remembered this thread, and since I’ve been trying and enjoying a 15pal/5rgr TWF build I thought I’d share that. Much more powerful then the ones I’ve done before in terms of DPS and the same survivability as before.

    15/5 Paladin/Ranger
    Lawful Good Human

    Level Order – RPPPRPPPRPPPRPPPRPPP

    Stats
    36pt Tome Level
    —- —- —-
    Strength 15 +6
    Dexterity 14 +6
    Constitution 15 +6
    Intelligence 12 +6
    Wisdom 8 +6
    Charisma 16 +6 +7

    Skills
    Concent – 23
    Intim – 23
    Heal – 22
    Search – 20
    Spellcr – 11
    UMD – 8
    Balance – 6
    Jump – 2
    Tumble – 1

    Feats
    1 : Precision
    1 Human : Exotic Weapon: Khopesh
    1 Ranger : Favored Enemy: Evil Outsider
    2 Deity : Follower of: Sovereign Host
    3 : Toughness
    6 : Maximize Spell
    8 Deity : Unyielding Sovereignty
    9 : Improved Critical: Slashing
    12 : Improved Two Weapon Fighting
    15 : Greater Two Weapon Fighting
    17 Ranger : Favored Enemy: Undead
    18 : Quicken Spell
    21 Epic : Overwhelming Critical
    24 Epic : Epic Toughness
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic : Epic Damage Reduction
    28 Destiny: Tactician
    29 Destiny: Dire Charge
    30 Epic : Quick Draw
    30 Legend : Scion of: Plane of Earth

    Spells
    Paladin
    1. Divine Favor, Cure Light Wounds, Lesser Restoration
    2. Resist Energy, Remove Paralysis
    3. Cure Moderate Wounds, Magic Circle Against Evil
    4. Holy Sword, Zeal
    Ranger
    1. Ram’s Might

    Enhancements (80 AP)
    Tempest (38 AP)
    • Shield of Whirling Steel, Tempest
    1. Improved Defense III, Whirling Blades
    2. Improved Parry III, Whirling Blades, Sprint Boost I
    3. Storm Dancer, Critical Mastery II, Whirling Blades, Strength
    4. Storm Tempest, The Growing Storm III, Whirling Blades, Strength
    5. Dual Perfection, Cuts: A Thousand Cuts III, Dance of Death III
    Sacred Defender (23 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness
    1. Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
    2. Resilient Defense III
    3. Tenacious Defense III, Constitution
    4. Strong Defense III
    Knight of the Chalice (9 AP)
    • Slayer of Evil
    1. Extra Turning III, Extra Smite I
    2. Divine Might II
    Harper Agent (7 AP)
    • Agent of Good I
    1. Harper Enchantment, Traveler’s Toughness II
    2. Know the Angles II
    Human (3 AP)
    • Damage Boost
    1. Improved Recovery

    Destiny (24 AP)
    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Strength
    3. Critical Damage III, Haste Boost III, Strength
    5. Advancing Blows, Devastating Critical
    6. Master’s Blitz
    Twists of Fate (30 fate points)
    1. Energy Burst: Acid (Tier 4 Draconic) / Blessed Blades (Tier 3 Crusader)
    2. Balanced Attacks (Tier 3 Primal)
    3. Hail of Blows (Tier 2 Flowers)
    4. Primal Scream (Tier 1 Fury)

    #8118
    Grugno
    Member

    Hi Palna, thx for sharing!
    Can you please post your equipment at cap?
    What is your Dire Charge DC?
    Is Energy Burst effective on this build? I think the DC will be too low for endgame…

    PS Did you know if Scion of Earth elemental damage procs on shield bash?

    #8119
    Palna
    Member

    Dire Charge DC is 99, with strength at 82 (Use LGS 15/7 int+cha weapons to buff Divine Might and KTA). It’s not 100% failsafe, but pretty consistent and even works in LE Meridia quest. Read somewhere that you need 120 for LE raids, but I haven’t done that yet so don’t know…

    I’m not certain that Energy Burst is the best T4 twist, but the thought was that with the ~360 Acid Spellpower I stacked up for Scion of Earth it would be a pretty good AOE for clearing out stunned trash. For leveling it’s great, and offers a bit different option which is good at times. 🙂

    This is what I’m using atm:
    Goggles: Epic Mentau’s Goggles
    Helmet: Sightless
    Necklace: Legendary Warriors Pendant
    Trinket: Epic Litany
    Cloak: Adamantine Cloak of Wolf
    Belt: Belt of Braided Beards (Slotted with +8/+2 cha)
    Ring1: Seal of House Avithoul
    Ring2: Circle of Malevolence
    Gloves: Sanctified Gages
    Boots: Epic Boots of the Innocent
    Bracers: Strength 14 of Spellsight 20
    Armor: Platemail of the Celestial Avenger
    Mainhand: Fellblade
    Offhand: T2 TF Khopesh Corrosion 150, Armor Piercing
    Buff: LGS 15/7 int + 15/7 cha weapons

    Want to get a TOEE set to try that out, also going to make some other changes but most these are the items I’ve been gathering the last year or so…

    Don’t know about the shield bash btw 🙂

    #8121
    Grugno
    Member

    Interesting, thanks 🙂

    Why don’t you make use of any Hamp stuff?
    Usually I try to fit a competence item and mysterious bracers/cloak. But perhaps there is no need.

    Did you ever consider equipping Dissolution + LGS 150 Enhancement to maximize acid spellpower and raise crit chance for Energy Burst?

    #8122
    Palna
    Member

    Really only reason I don’t have any hamp items is that I don’t have them or the remnants to get the Mysterious items… I’ve done ok witohut them, with 3x paladin PL and t1 human enhancemnt I get about 1k from LoH and ~200 from maximised CMW. It’s not awesome, and I should probably try to get more.

    I’ve thought about the Bracers for sure, but the problem now is that DOJ is unplayable… Haven’t completed one since before the DC move iirc, and not run shroud so much, so don’t have alot of mats. What items would you suggest to craft with LGS?

    Could probably swap the cloak for Mysterious Cloak, bracers for Dissolution, belt for Hasty of Stunning, boots for Warriors of Strength and goggles to Deft of Accuracy and. Could even change the necklace then…

    That would give +45 hamp and +25MRR, acid crit chance, +1dbs and +2 stunning, +4-5 insight stunning, +18-20 tohit.
    Loose some seeker and dodge, -20 spellcraft, GH and speed.

    Lots of options, right now I’m just trying to get in som TOEE runs for mushrooms (I’m late to the party, I know) and if lag becomes more forgiving I’ll try to get some DOJ items again.

    #8123
    Palna
    Member

    Hm, just logged on to check if changed to stunning +14 belt, and warriors +11 boots and that bumps the Dire Charge DC up to 108, with my normal sustainable buffs. That should be pretty effective I think…

    #8125
    Grugno
    Member

    Actually, I’m playing a THF pally. I usually equip an opposition LGS set for +16% hp (tier 3+ tier 2). A triple positive item gives you around 120 hp healing per tick (every 10 sec) with a good Hamp.
    I’m also using a triple LGS weapon (+CHA) for DM and for temp hp proc (main weapon is Esos).

    I think the TOEE set is quite outdated: armor and set bonus are good, but the weapon stats are underwhelming imho.

    I you want farm TOEE I can join and give you some help – I still miss Spinal Tap 😉

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