- This topic has 11 replies, 4 voices, and was last updated 5 years ago by .
Viewing 11 posts - 1 through 11 (of 11 total)
Viewing 11 posts - 1 through 11 (of 11 total)
- You must be logged in to reply to this topic.
Home › Forums › Creative Corner › Sorc Gear Plan
I would slot fear and blind immunity instead of +8 protection and natural armour.
Beyond that I can’t say that I see anything missing, granted I havent looked at end-game gear for a sorc yet though.
That’s what GH and remove blindness clickies are for
I doubt you reach an ac where those +8×2 will even matter, compared to always be able to ignore fear and blindness
Good afternoon.
Bha I can’t see any globe of true imp blood but I maybe wrong.
No greather necro slot?
Concerning fear and blindness: For blindness at least for me pot are enough, but for fear this can be nice since when you are under fear effect you are concidered as helpless.
Sébastien.
The Globe is in the Clouded Dreams ring. I wasn’t sure if I could get Necro high enough to be decent so I left it out for now.
GH gives you immunity to fear though
If GH is dispelled and you are feared, you dont have many options though. And honestly, do you feel you need the ac that much?
Nah not really, I could shuffle things around a bit, thanks Jan
Good afternoon.
Hehe Jan was faster.
Y you can be dispelled.
That being said the only quest I know were fear is used in is the last one of The Mines of Tethyamar chain but I may have forgot 1 or 2 quests.
And I can eck if I have such augment if you haven’t.
Sébastien.
Another idea for gear set-up.
Go for LGS Gloves
Go for Leg Arc Brim
Slavers to +17 Dex, +14 Resist, Spell Pen and Qty PRR
Get rid of nightmothers, 2 other items in game give Insight bonus to your crits and are rather nice:
Echo of the Tome of Strahd – will also get spellcraft +22
Golden orb of Death – I would use this, 20% energy absorption and siphon, slot a +15 spellcraft augment.
Overall would lose: magical efficiency, 6 spell pen (if u don’t have the feats u can’t get end game anyway, anything else won’t need big investment)
Would gain: 9 MRR, 5% crit chance, +3 will save, +5 reflex saves, potentially 20% absorb and siphon.
If you can get your crit to 100% with current gear obviously no need for orb.
Oh! I didn’t know there were Insighful Spell Lore items. I looked for combustion lore but not spell lore. Now that’s interesting, cheers Leg!
It’s a good point about the Spell Pen too tbh, thanks
What gear did you end up using on your sorcerer, Lisa?
The Spellswords | Dungeons & Dragons Online | Ghallanda Server | Read about us