Home Forums General End gear for a pure paladin tank

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  • #9747
    Anonymous
    Inactive

    Hello Everyone,

    As i asked a few days ago i would like to post my gear plan for Domvik, please do not hesitate to tell your ideas, what should be used, or might you have a better suggestion for a different slots.
    The char will have minimum 140 intimi, 350 PRR, 350 AC and 2800+LGS% HP.
    My plan is:
    Head – LGS item for extra % HP
    Necky – LGS item for extra % HP
    Trinket – Symbol of the slave lords (TS, Insf con +8, Lesser displace)
    Cloak – Slave masters cloak (Insf false life +33, Prot +14, Spearblock VIII, Insf resistance +6)
    Belt – slave lord crafting (17 CHA, 14 resistance, 4 quality CHA)
    Ring – Band of insf commands (Prof bonus +2, insf accuracy +13, quality deadly +4, intimi +22)
    Gloves – cannith crafted (15 dex, 61 healing ampli, 7 INS DEX)
    Boots – Cerulean boots (PRR +46, Ins PRR +22, Prot +14, Parrying +8)
    Ring – slave lord crafting (185 forti, 185 devotion, 22 heal, 45 quality forti)
    Bracer – Arm of the Agressor (Nat armor +18, Insf incite +24, insf intimi +11, CON +18)
    Armor – Scales of Avarice (14, quality con +4, Vitality +60, quality PRR +11, Parrying +8)
    Goggles – Lenses of the Orator (Quality diplo +5, quality intimi +5, Insf CHA +8)

    For all not covered, but useful ability will use +8 diamond (WIS and STR), also +40 resists augments, Globe of True Imperial Blood for +1 exceptional abilites, blindness immunity and dw augments. What is missing and i dont have idea where can i fit in, is the MRR…
    Base stats was 18CHA, 17CON, 11 INT, rest on DEX
    Please tell if you have any suggestion or advice.
    Thanks in advance,
    Cheers
    Zoli

    #9748
    Wish
    Member

    Yep looks good. far better than my tank can hope for 😛

    #9755
    Sinaefay
    Member

    Looks fine to me too

    #9758
    Legend
    Member

    It’s good as all end gear, but imo off optimal, you just need 1 more slavers for a 5 set and some items not really needed.

    Head: Hardended Hide
    Trinket: Slavers
    Armor: Leg Executioners – reason for this is that there is not much of the scales u cant easily get elsewhere and this armor will free up a ring slot as u wont need the Ins commands ring.
    Bracers: Don’t really need those listed, LGS instead
    Neckie: LGS
    Boots: Good as is, note no MRR item though!
    Cloak: Slavers nice as a filler
    Belt: SL +17 Con, Resist +14, +22 Intim, Qty PRR +11
    Ring: SL Fort, Spell Power Dev, +22 Balance, Qty Fort +45 or Char +4 all with slavers endurance for 5 set.
    Goggles: as is
    Gloves: as is
    Ring2: CC +15 Char, FL, Ins MRR

    Will lose a few points in Intim but will gain in other areas, would only craft the Slavers when you have reaper =3 PRR or MRR too.

    #9787
    Anonymous
    Inactive

    Thank you for the advice. I took Leg gear setup. Missing only boots (3 runs need for ingreds), and a blank slaver belt. Everything else is crafted, looted already. Looking forward to test this gear setup:-)

    #9807
    Grugno
    Member

    Hi guys, I hope you’re doing well

    Imho you are a bit short on HP. You miss ghostly too (damage avoidance is really important…)

    On my tank (Wizard 11 / Pally 5 / Figther 4) I was using 4/5 LGS (cloak swap with mysterious cloak), 3 slavers set and cc to fill the remaining slots.

    Here is my setup (maybe a little outdated).
    It worked well on r10 slavers chain and, at that time, I had few reaper xp.

    Helm Legendary Hardened Hide (Insightful Fortification +92%, Quality Magical Sheltering +11, Natural Armor +17, Quality Constitution +4, Green Augment Slot, Slaves Endurance)

    Goggles LGS

    Armor Legendary Hardened Hide Armor (+14 Enhancement Bonus, Fortification +185%, Quality Fortification +45%, Healing Amplification: +18 Quality Bonus, Epic Nimbleness, Green Augment Slot, Mythic Armor Boost +4)

    Cloak LGS

    Trinket Legendary Planar Compass (Insightful Physical Sheltering +17, Quality Magical Sheltering +8, Ghostly, Insightful Fortitude Save +5, Green Augment Slot)

    Necklace LGS

    Bracers SC (Dexterity +17, Healing Lore, Heal +22, Quality Dexterity +4, Green Augment Slot)

    Belt CC (Dodge 15%, Insightful SR+25, Insightful Constitution +7, Green Augment Slot)

    Gloves LGS

    Ring CC (Charisma +15, Protection +12, Insightful Dexterity +7)

    Ring SC (Constitution +17, Devotion +185, Intimidate+22, Quality PRR +11, Slaves Endurance, Green Augment Slot)

    Boots LGS

    Weapon LGS Triple Positive (+150 enhancement positive, +50 healing amplification equipment, +70 healing amplification competence)

    Shield CC Heavy Celestial Shield (SR +51, Sheltering +38, Parrying +7, Blue Augment Slot)

    #10078
    Lisa
    Member

    Why so many LGS items Grug?

    (sorry for the necro, I’m re-doing at my tank again)

    #10080
    Wish
    Member

    LGS for the Opposition set.

    Not quite sure how it adds up but something like
    seems if you atleast 1 T3 opposition item you get +2% hp for each additional opposition based effect you have.

    for the tank build Leg, Jan n Arnt are using the build plan there has 32/36%? hp from the opposition set?

    #10081
    Legend
    Member

    problem is the investment needed, 20k of codex shards for the 5 set, have to presume that if peeps are not gearing tanks down this route then they are looking for a quicker fix.
    ie. perhaps 2 LGS opp set with slavers and named for 2.5k -3k hp, not end end game but certainly good enough for a lot of reaper content.

    #10084
    Grugno
    Member

    Yep, my problem, at that time, was hp.
    4-5k hp is a sweet spot for endgame. If you can reach that amount (i.e. with reaper tree) you can keep only 2 lgs.
    Apart from hp, material opposition lgs are junk…

    Furthermore, I was planning to use ender with death/lesser death aura to stack vulnerability. In my experience, death aura don’t proc ender.

    As a side note, if protection domain stays as it is, cleric 14 pally 5 wiz 1 will be a really good tank (radiant forcefield always up).

    #10085
    Legend
    Member

    I think the Vulnerability is broken on the enders set, I used a 1 hander LGS with Vulnerability on and used to get loads of stacks, when I switched to enders very few, I actually raised it s a bug report on standing stones site.

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