Home › Forums › Tricks and Tactics › Is it time for Vanguard?
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March 2, 2017 at 11:13 am #9145LegendMember
You should keep Az as a dps Pally, perhaps look to upgrading to the 5 slavers set with the 2 LGS hp items, you have the dire charge for added cc which is handy.
Problem in reaper against large groups is most melee dps will just die unless you have a high prr/dodge/self heal build, u can’t sacrifice dps for a little more defence that won’t help much in the same situation and will just means bosses will die a lot slower.
In reaper you play to the group build, in reaper raids you stick together and heal each other in both.
March 3, 2017 at 4:39 pm #9158FuriyenMemberOk, so I’ve been working on gear layouts to determine whats best for Az, and how much effort in Slavers this going to need.
I was thinking I might get away, as having the Platemail, Helm, ring of Power and the SL Trinket in a setup meant I’d only need to craft 1 peice of gear.
Still, that’s up for debate, as the Armour makes me loose 4% Doublestrike and the ring is replaceable except for the Insight Armour Piercing 13% it carries.
Fort Bypass wise, that would put me at:
25% Precision
21% Legendary Pendant of Warriors Focus
13% Ring of Power
05% Guild Buff
= 64%March 13, 2017 at 1:45 pm #9247FuriyenMemberOk, after Saturday’s further raid shenanigans, Sunday was spent reworking Azraiyel for better HP, Heal Amp and even a little more PRR. I even found a little extra DPS along the way.
Here’s the current Build:
Base Build – Human, Paladin 20
Base Stats:
Str: 18
Dex: 08
Con: 16
Int: 08
Wis: 08
Cha: 16Past Lives:
3x Fighter, 3x Paladin, 1x Monk, 3x Sorcerer, 3x Cleric, 3x Favoured Soul, 1x Warlock, 1x PDK
3x Martial: DoublestrikeTomes:
+6 Tomes to all stats, +2 Melee Power TomeDestinies:
All Destinies completed, +2 Fate TomeFeats:
Heroic: THF, ITHF, GTHF, Toughness, IC: Slash, Quicken, Maximise
Epic: Overwhelming Critical, Precision, Epic DR, Epic Toughness
Destiny: PTWF, Tactician, Dire Charge
Scion: ArboreaDestiny: Divine Crusader
Strike Down, Celestial Champion, Heavenly Prescence, Crusade, Sacred Ground, Consecration Rk2, Endless Turning Rk2, Strength x5Twists:
4 FotW – Sense Weakness
3 SD – Meld into Darkness
1 LD – Legendary Tactics
1 LD – Extra Action BoostEnhancements:
Human
C Damage Boost
= 1 APKotC
C All cores inc Capstone
1 Extra Smite Rk2, Extra Turns Rk2
2 Divine Might Rk3, Exalted Smite Rk3, Melee Power Boost Rk3
3 Strength, Exalted Smite Rk3, Vigor of Life
4 Strength, Empowered Smiting, Censure Demons, Vigor of Life
5 Avenging Cleave Rk2, Holy Retribution Rk2, Censure Outsiders, Sealed Soul, Vigor of Life
= 48APSD
C Holy Bastion, Sacred Defense, Divine Righteousness, Redemption, Glorious Stand
1 Durable Defense Rk3, Extra LoH Rk3, Sacred Armour Mastery Rk3
2 Resilient Defense Rk3
3 Charisma, Tenacious Defense Rk3
4 Charisma, Strong Defense Rk3, Swift Defense, Reinforced Armour Rk3
= 26APGear:
Armour: Celestial Platemail of the Avenger, Slots: Armored Agility +2, Enhancement HP +40
Helm: Executioners Helm, Slot: Good Luck +2
Goggles1: Epic Mentau’s Goggles, Slots: N/A
Goggles2: Epic Glimpse the Soul, Slots: N/A (MoD Raid Swap in)
Bracers: CC – +15 Strength, Ins Fortification +79, Ins PRR +18, Slot: N/A
Gloves: CC – Doublestrike 15%, Heal Amp 61%, Ins Stunning +8, Slots:
Belt: CC – Doublestrike +15%, Stunning +17, Ins Constitution +7, Slot: N/A
Boots: Boots of Blessed Travels, Slots: Wisdom +8, Ins Wis +2
Cloak: CC – Charisma +15, Natural AC +15, Ins Charisma +7, Slot: N/A
Necklace: Leg Pendant of Warriors Focus, Slot: Vitality HP +20
Ring1: Leg Ring of Prowess, Mythic +1, Slots: Exc All +1
Ring2: CC – Constitution +15, Devotion +159, Ins MRR +18, Slot: N/A
Trinket: Epic Litany, Mythic +1, Slots: Resistance +8, Protection AC +8Overall Changes:
Offense
~ -2 Strength
~ Holy Retribution / Avenging Cleave downgraded from +5[W] to +3[W]
~ Lost Fanaticism, -3 Smites and no regeneration increase
~ Gained 9x Human Damage Boosts for 18 Boosts total.
~ Gained Exc Seeker +2
~ +2 Dire Charge DC from Insightful Stunning +8 over Insightful CM +6Defense
~ -4 Dex, +2 Con
~ 100% Dodge Clicky
~ 10% Incorporeal miss chance from Ghostly added
~ HP has increased by almost 150HP (Circa 1450HP)
~ Gained 15 PRR / 5 MRR (Static 180 PRR / 100 MRR)
~ Heal Amp has been upgraded from +90% to 191%I have *almost* worked out a direct upgrade from this gear layout to a 5 piece Slavers set, but unfortunately at the 11th hour I’ve realised I’ve made a mistake in the setup so I need to rework it. Once I’ve cracked that puzzle though, I have a way to still maintain >100 Strength, a Dire Charge DC over 120 and further survivability increases.
That said, I do have the following pieces in mind:
Slavers Belt: Strength +17, Deception +14, Stuinning +20, Quality Strength +4 (Bracers remain CC and replace Strength with Protection +12, Retaining Ins PRR and Ins Fortification)
Slavers Ring2: Constitution +17, Devotion +185, Heal +22, Quality Con +4 (Replaces CC Ring, Slot Ins Con +2 somewhere, net gain of 47 Devotion SP, +1 Con, without Insight Con +7)
Slavers Trinket: Sheltering +45, Resistance +14, Intimidate +22(?), Qua PRR +11 (Loose Neg Level, Combat Bonus +4 and Profane +2 All, but gain +6 Saves,Trinket is debatable at present, losing the Profane All +2 is a bit of a blow, and a net +1 Con hardly seems worth it without somehwere to slot +7 Insight Con. One idea I had here was making an Affirmation Falchion with T1 Good Damage, T2 Ins Con +7, and T3 Heal Amp as a ‘Defensive’ weapon option when the going gets tough.
On the subject of U35 items, I have reviewed these as they stand at present and can’t see any easy or obvious ways to improve my current gear layout, but there is small +5 PRR/MRR gain to be had with the right setup.
Comments and feedback welcome, as always 🙂
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