- This topic has 2 replies, 2 voices, and was last updated 6 years ago by Korvel.
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December 7, 2018 at 8:46 am #12641KorvelMember
Hello all! i am posting this build without an optimal race but as a thought for constructive criticism and help. It must be viable and end game useful meaning being able to solo ee and r1 or r2 and when in party be helpful and why not shine as well.
So here it is.
New Build
Rogue 20
True Neutral DragonbornStats
28pt 34pt 36pt Tome Level Up
—- —- —- —- ——–
Strength 12 12 12 +6 4: DEX
Dexterity 14 16 16 +6 8: DEX
Constitution 15 15 16 +6 12: DEX
Intelligence 15 15 15 +6 16: DEX
Wisdom 8 8 8 +6 20: DEX
Charisma 10 10 10 +6 24: DEX
28: DEXSkills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 1 2 2 1 1 1 1 1 2 1 1 1 1 1 1 1 1 3 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 1 1 1 1 1 1 1 1 1 1 1 1 1 13
Swim 1 1 1 2 2 1 1 1 1 1 12
Heal 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
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40 11 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13Feats
1 : Dodge
3 : Two Handed Fighting
6 : Power Attack
9 : Cleave
12 : Improved Critical: Bludgeoning
15 : Great Cleave
18 : Improved Two Handed Fighting
21 Epic : Overwhelming Critical
24 Epic : Greater Two Handed Fighting
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Improved Sneak Attack
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Dire Charge
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Ethereal Plane1 Dragon : Draconic Ancestry: Red
10 Rogue : Opportunist
13 Rogue : Improved Evasion
16 Rogue : Crippling Strike
19 Rogue : Defensive RollEnhancements (80 AP)
Thief-Acrobat (52 AP)
• Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
1. Acrobat Staff Training, Thief Acrobatics III, Fast Movement
2. Acrobat Staff Training, Quick Strike III, Haste Boost III
3. Acrobat Staff Training, Improved Glancing Blows III, Shadow Dodge III, Sweeping Strikes III
4. Acrobat Staff Training, Improved Defensive Roll III, No Mercy III
5. Acrobat Staff Training, Staff Specialization, Spinning Staff WallAssassin (21 AP)
• Knife in the Darkness, Dagger in the Back, Assassin’s Trick, Nimbleness
1. Sneak Attack Training, Stealthy III
2. Venomed Blades III, Sneak Attack Training
3. Critical Mastery III, Sneak Attack Training, DexterityHarper Agent (7 AP)
• Agent of Good I
1. Harper Enchantment, Traveler’s Toughness II
2. Know the Angles IIDestiny (24 AP)
Legendary Dreadnought
1. Legendary Tactics I, Extra Action Boost III
2. Momentum Swing III, Imp. Power Attack
3. Lay Waste, Critical Damage III
4. Lightning Mace
5. Advancing Blows, Devastating Critical
6. Master’s Blitz, PulverizerTwists of Fate (37 fate points)
1. Unearthly Reactions (Tier 1 Magister)
2. Rejuvenation Cocoon (Tier 1 Primal)
3. Grim Precision (Tier 3 Shadowdancer)
4. Sense Weakness (Tier 4 Fury)December 7, 2018 at 2:51 pm #12643LegendMemberLayout of build looks strong, only bit I would reconsider is the race as does not really offer much and -2 dex! Aasimar would offer a lot more, would drop some points in assasin to get some of those racial abils, unless a specific reason for going Dragon.
Squishiness is the only issue in r1+ on a rogue and ofc will depend on quest, It’s really all about gearing right for those harder quests at end game, getting as much prr/hp as poss and maxxing dodge.
Only way to tell if end game dps is to post damage numbers and other relevant info such as attack speed, doublestrike, crit ranges/mults, MP, abils etc… at lvl 30, can sacrifice high damage numbers for faster attack speed but those hits still need to do good damage, no good just clearing 1-2k on a crit.December 7, 2018 at 4:03 pm #12644KorvelMemberDragonborn was just because the race in game now i got is dragonborn. i know that it is not optimal and can change. Rogues do not have prr. Monks do. Pure hensin 20 monk has better prr more melee power and can take the whole dodge line for the sacrifice of the sneak attack which will be lower. If not a pure rogue i think one can go 18/2 ftr or monk or even reverse it for 12 monk t5 hensin / and 8 rogue but i do not know the numbers here…
There is as well an idea of pure wisdom monk in falconry tree but i do not own it and i do not think it…
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