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- This topic has 65 replies, 8 voices, and was last updated 4 years, 3 months ago by Healliona.
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April 2, 2019 at 1:45 pm #13105HeallionaMember
Yes it seems that people are more likly to CC than to instakill at the moment.
But this is just an inpression.Sébastien.
April 9, 2019 at 6:53 am #13132HeallionaMemberGood morning.
Finaly nearly Hcapped as a cleric once again many thnaks for your help.
Here is a little feedback:
I must admit that I totaly forgot how powerfull are cleric at healing, the gap between a druid healer and a cleric (both spe as healer) is just insane.The build is a bit simple (max heal + evocation) but do you wan’t any details?
Sébastien.
April 9, 2019 at 7:50 am #13133SthaxMemberWhere do you think that gap is from? Is it the just the healer tree from cleric?
I ask because i have a 15 druid 5 cleric healer to get that healing tree, but still am able to use druid HoT spells.
The Cleric mostly has flat healing spells which make the healing style very focussed on al party members, the HoT’s from druid( mass vigor or mass regenerate) make you able to heal everyone for a few seconds, this way they can take a few hits before they need your attention again.
I think the cleric does alot of overhealing and the druid healspell mitigate the healing over time more efficient.April 9, 2019 at 9:48 am #13134HeallionaMemberDruid:
For healing melee, here druids are better than cleric and can do longer if people have a decent heal amp:
Mass rengenerate:
It is one of the best healing spell for melee, but it really depends on the targeted character heal amp.
With about 1000 + positive spell power I was able to give 1200 HP by mass regenerate tick, but only when people had more than 100 + heal amp.
The delay between 2 ticks is 2 seconds, sometimes it is a bit slow and I had to cast other spells, rarely I had an issue with mass spell rotation.
But yes, when a melee got a mass regenerate he have 8 seconds of free heals and it is simply the best and it means that a melee is able to leave the group to kill a range mob and getting heals due to the regenerate ticks.
Mass vigor:
I was not fan of mass vigor since the amount of HP healed was too low even for a good heal amp.Healling ranged toon is the issue with druid:
Only heal and cocoon are really useful, other single target heal spells are not efficient enough due to the max caster level.Staying alive: I had some issue here at high reaper difficulties as a druid due to my play styl.
Cleric:
You have more heal spell rotation and you are really less dependent on the heal amp.For melee more HP per heal but yes no ticks:
With one Cure Serious Wounds, Mass you are able to full heal melee or nearly, but true you have to repeat it each time melee take damage and when a melee leaves the group you have to care on him.For range:
Even a cure moderate wound is efficient so you have less trouble to heal them.Cleric aura:
I have performed some test yesterday and full geared for healing (1100 + positive spell power + 150 % heal amp) i get about 320 HP per tic and 740 every 2 tics since I have 50 % spell crit.
That means you may use it for healing melee if you are sure that they have the agro or stay near the range to heal them for free (if people are experienced enough when they take some damage they come near the cleric to be healed by its aura).Cleric burst:
It is about 2K HP per burst this can be situationally useful.Staying alive: I haven’t tested at high reaper diff, but I count and aura + heal spell + Death Pact (this spell is simply cheated).
To sum up:
Yes think that druid can heal longer than a cleric can do due to the famous mass regenerate if the party is experienced enough and have some heal amp but they are a bit less reactive once they are on heal + cocoon timer for single target.
Cleric is more able to heal less experienced players.Up to now when went OOM as druid healer it was either due to my fault or due to the people who wanted to play at high reaper diff without enough experience.
Yesterday I made house J chain at R3 without having mana trouble, but all members were experienced and the really didn’t need heals.I appologize for my english and let me know if something is not clear.
Sébastien.
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Good morning.
Quick edit:
“i get about 320 HP per tic and 740 every 2 tics”
Read : 640 every 2 tics, and yesterday during raids I saw some players having better.I also forgot 1 of the best debuf that you missed with yoyr build: The “Mantle of the Icy Soul”.
Here is it’s definition:
alid Forms: Water Elemental. You are shrouded in the mantle of the icy soul. When your cold spell’s damage is reduced by a creature that is immune/resistant/healed by cold, that target is debuffed to take full damage from cold effects that follow. This does not stack with effects that amplify damage beyond 100%. Target also is debuffed with 10% Attack Speed Slow, 25% Movement Speed Slow, -4 to Fortitude and Reflex Saving Throws.10 % less damages from each mobs affected by this spell this is just 10% of you mana saved ,o).
Sébastien.
*****************April 11, 2019 at 3:29 pm #13145SthaxMemberThnx for that Sebas!
I think the great vigor works fine for mass healing of melee, single target I can heal coccoon, renew, regenerate. if hp still goes down i throw in a heal.
Your aura tic is seems to be doing the job, i also twisted in consecration with the T3 heal on my healer. which gives me the ability to heal teh melee group in a raid while staning with the ranged for the aura. this makes for a very passive way of healing and keeps my hands clear for suprices and noobs 🙂
Might be usefull for you in some situation.April 12, 2019 at 6:28 am #13148HeallionaMember“i also twisted in consecration with the T3”
For raids I usualy twist:
=> Empyrean Magic
=> Renewal
=> Specialist + evocation
=> + 1 in wisd
=> cocoonFor quests:
=> Empyrean Magic
=> Precise Casting + evocation
=> Specialist + evocation
=> + 1 in wisd
=> cocoonBut I must admit I never thought about consecration with the T3 heal.
I will try consecration T3 thanks for the tip.Sébastien.
May 13, 2019 at 8:51 am #13233HeallionaMemberGood morning all,
Hope your fine.In order to improve Heal, I’ve made some simulation and the conclusion is I have to finish human and Aasimar past lives before coming back as a cleric at level 30.
Why: I feel a bit weak in R8+ and with those past lives and coming back to Aasimar I may get at least + 4 in wisd + 10% Hp and +10 PRR and MRR.When: As soon as I have 65 RXP (I need about 11 more).
Why 65 RXP : This is due to a special threshold in reaper improvements (32 in Grim to get the best ratio RXP / HP / PRR + 33 in Dire to get the max DC and +150 sp).Here is my question: What class should I take to level as fast as possible?
Lisa seems using warlock and CHrof sorcer, any suggestion?
If I chose warlock which pact?
And what about sorcer?Just one thing: I’ve tried to play an alt, I can’t…
Thanks in advance for your ansewers.
Sébastien.
May 13, 2019 at 10:13 am #13234RyanMemberFor speed I would say Sorcs.
My main is a Warlock and my DPS is nowhere near the DPS of a Sorc that is spamming spell rotations.
May 13, 2019 at 11:14 am #13235HeallionaMemberMany thanks.
Is fire + acid ok?
I can see a lot of fire servant enven at 30, but is there something that I miss?
Any spell you recommend?Sébastien.
May 13, 2019 at 1:43 pm #13236ChrofMemberI go fire until lvl 10 with a bit of acid around lvl 6. Take sprint boost at lvl 4 from falcon tree.
Using burning hands and the acid version. At lvl 4 take scorch, 5 scorching Ray.
Lvl 6 fire ball and 7 acid ball.
Lvl 8 dim door, 9 displace and fireshield.AT lvl 10 take ball lightning and repec to air savant with a bit fire. Now the dmg really goes crazy
Lvl 12 chain lightning.
Lvl 14 delayed blast fireball.
At this point you really have the room clearer spells 😉 and you just run to the end of the quest only stopping to open doors etc. Mobs just melt and you move so fast, sprint boost and wind dance.May 13, 2019 at 1:45 pm #13237ChrofMemberAnd if you find yourself playing differently and need more defence. Ek has really nice defences
May 14, 2019 at 6:26 am #13238HeallionaMemberGood morning.
Thanks for your help!
Sébastien.
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