Home Forums General Warlock15/Paladin4/Wizard1 Tank

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  • #8224
    Grugno
    Member

    Hi guys,

    As I can tank Sor’jek and Xy’zzy on LE :), I want to share with you my build.

    My goal was to build a LE capable self-healing tank, with a fairly decent DPS.
    I tested a Warlock concept on Lamannia, and a Tree-Tank. The warlock is easiest… so I went for Warlock 15/Paladin4/Wizard1.

    Took me some time to finalize it, and I need to thank Vanhooger for advice (he plays a great cleric tank on Cannith: https://www.ddo.com/forums/showthread.php/475717-Legendary-Tank)

    The key points of the build are:
    – Warlock: some DPS, some MRR/PRR, some Hamp, Tenser’s, Displacement, Dark Discorporation, Misty Escape, some utilities and useful powers (Dimension Door, Dark Delirium), +3AC, +3 Intimidate, brutal spellcasting.
    – Paladin: PRR/MRR, +20% HP, +6 CON, Divine Grace, +10% mov speed, +3 LoH, +8 AC, +50% AC bonus from armor, +3 MDB.
    – Wizard: extra feat, +10% AC, +3 Intimidate

    STATS: CON, CHA, DEX in this order (+7 CON, CHA tomes, +6 DEX tome)

    Most Useful PL: 9x Martial, 9x Primal, 9x Divine, 3x PDK, 3x Pally, 3X Barb, 3x Warlock… No Gnome PL… I don’t like gnomes…

    ENHANCEMENTS:
    ES (43)
    Core (4): Eldritch aura, Aura of Courage, Shape Vestments, Aura of Menace
    Tier I (9): Spiritual Defense 3, Rewards of Tribute 3, Brutal Spellcasting 3
    Tier 2 (6): Spiritual Bastion 3, Power of Light 3
    Tier 3 (9): Eldritch Burst 3, Spiritual Ward 3, Power of Light 3
    Tier 4 (6): Medium armor proficiency 2, Spiritual Retribution 3, Brilliance 1
    Tier 5 (9): Spirit Blast 3, Beacon 2, Shining Through 2, Displacement 2
    SaD (27)
    Core (2): Holy Bastion 1, Sacred Defense 1
    Tier I (9): Durable Defense 3, Sacred Armor Mastery 3, Extra Lay on Hands 3
    Tier 2 (6): Sacred shield mastery 3, Bulwark aura 3
    Tier 3 (3): Tenacious Defense 3
    Tier 4 (7): Swift Defense 1, Hardy Defense 3, Reinforced Armor 3
    EK (7)
    Core (1): Eldritch Strike 1
    Tier I (6): Improved Mage Armor 3, Battlemage 3
    PDK (3)
    Core (1): Spell power boost 1
    Tier I (2): Improved recovery 2

    ED Unyelding Sentinel
    Tier I (6): Shield Prowess 3, Commanding Presence 3
    Tier II (2): Legendary Shield Mastery 2
    Tier III (8): Healing Hands 2, Renewal 3, Endless Lay on Hands 3
    Tier IV (2): Light the Dark 2
    Tier V (6): Hardened 3, Strength on Vitality 3
    Twist (3-3-2-1-1)
    Empyrean Magic, Sacred Ground, Consecration, Draconic Presence, Healing Power

    FEATS:
    BH Quicken
    1 Empower
    3 Maximize
    6 Empower Heal
    9 Shield Mastery
    12 Skill focus Intimidate
    15 Improved Shield Mastery
    18 Barbarian PL (+20 hp, +2 Intimidate)
    BW Extend
    21 Combat Expertise
    24 Intensify
    26 Epic Arcane Eldritch Blast
    27 Epic Eldritch Blast
    28 Epic Skill focus Intimidate
    29 Fount of Life
    30 Epic Reputation
    L Scion of Celestia

    EQUIPMENT (might look ok, but I’m still doubtful)

    Helm Legendary Pansophic Circlet (Magical Efficiency 10%, Equipment Potency +131, Insightful Potency +65, Quality Potency +15, Green [Natural Armor +8])

    Goggles LGS PDE PEE POM (Positive Spell Critical Damage 20%, +11 Insightful Charisma Skills/+3 UMD, +151 Insightful Spell Points, +32 Unconsciousness Range, 4 healing every 10 seconds)

    Armor Legendary Hardened Hide Armor (+14 Enhancement Bonus, Fortification +185%, Quality Fortification +45%, Healing Amplification: +18 Quality Bonus, Epic Nimbleness, Green [Good Luck +2], Mythic Armor Boost +4)

    Cloak Mysterious Cloak (Healing Amplification: +45 Exceptional Bonus, Magical Resistance: +25 Insight, Green [Blindness Immunity], Colorless [Globe of True Imperial Blood], Wondrous Craftsmanship)

    Trinket Legendary Planar Compass (Insightful Physical Sheltering +17, Quality Magical Sheltering +8, Ghostly, Insightful Fortitude Save +5, Green [Protection +8], Mythic Trinket Boost +1)

    Necklace Epic Noxious Embers (Lesser Maximize 5/day, Combustion +150, Efficient Metamagic – Enlarge II, Spell Lore XVII, Yellow [Insightful Charisma +2], Green [Insightful Dexterity +2])

    Bracers Random (Deathblock, Constitution +14)

    Belt Random (Dodge +13%, Parrying +6, Insightful Constitution +6)

    Boots LGS POM POM (+128 Unconsciousness Range, 16 healing every 10 seconds, +64 Unconsciousness Range, 8 healing every 10 seconds)

    Gloves Legendary Dashing Gloves (Resonance +185, Sonic Lore XVII, Quality Charisma +4, Quality Perform +5, Green [Draconic Soul Gem], Mythic Hands Boost +3)

    Ring Circle of Malevolence (Improved Harm 3/Day, Resistance +12, Intimidate +25, Incite +45, Vitality +40, Insightful Sheltering +5, Yellow [Power +250], Green [False Life +40])

    Ring Random (Charisma +14, Dexterity +14)

    Weapon LGS Triple Positive (+150 enhancement positive, +50 healing amplification equipment, +70 healing amplification competence)

    Shield Devil’s Defense (+13 Enhancement Bonus, Quality Constitution +3, Sheltering +38, Healer’s Bounty, Bashing 7d6, Red [Devotion 138], Purple [Spell Agility +15])

    #8228
    Palna
    Member

    “I tested a Warlock concept on Lamannia, and a Tree-Tank. ”

    Would’ve thought doing both was possible? If you could work in PA, Cleave and Great Cleave and use those with EK Cleave you have quite a few attacks that works in tree-form. 71[W] is tasty…

    Twist in Legendary Shield Mastery and Improved Combat Expertise and you make up for some of the defenses in US.

    #8232
    Grugno
    Member

    Yes, sure. But I don’t think warlock is the best option. I’ve tried Cleric (waste of ap), Warlock (but you need wlk 12 and 21 points spent in ES) and Wizard.
    Probably Wiz 3 is the best.
    I need more test to mitigate AC loss. Actually AC is one of my best defenses 😉

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